This is a great multiplayer patch that brings you up to v1.112fm and has loads of great fixes and features.
Bug fixes for version 1.112fm:
Blocked some cheats related to overriding the local console or root window.
Doors opened by buttons in multiplayer work properly now.
Opening a door in multiplayer automatically unlocks it, whether opened by
button or by lockpicking.
Fixed some potential problems with locked double doors in multiplayer.
Disabling screenflashes no longer has an effect on multiplayer. Multiplayer
always has screenflashes on.
The server information window in the join game screen now indicates whether
or not a server is password protected.
Mousewheel support for remote clients has been fixed to be consistent with
mousewheel use for the singleplayer game.
If a server is listed as full on the join game screen, you cannot join it.
If you refresh the list and the server is no longer listed as full, you can then join.
The viewplayer command no longer works in multiplayer games. Mod makers can change this by overriding the CanSpectate function.
Looting corpses while carrying no weapons no longer gives you increased ammo
counts.
The flamethrower was generating log warning messages under certain circumstances. Those have been fixed.
Dropping a weapon and then picking it up caused its ammo count to get messed up, causing problems when you tried to restock it with an ammo crate. This has been fixed.
LAMs become disabled when the person who placed them leaves the game.
You can no longer lean on other players to kill them.
Leaning occasionally caused people to rotate wierdly. This has been fixed.
Under certain circumstances, the vision augmentation could be broken until you died and respawned. This has been fixed.